Daily Productive Sharing 1268 - Tasks As Games
One helpful tip per day:)
Laurie Hérault noticed that he can spend hours fully immersed in video games. If his brain can focus on a game, it should also be capable of focusing on other tasks.
- He found the only way he ever gets things done is by relying on pressure—such as deadlines from clients or financial stress.
- An FPS (first-person shooter) is built around a simple loop: aim → shoot → hit or miss. This is known as the game loop.
- For a game to be addictive, this loop must repeat frequently and deliver strong feedback.
- A game can contain multiple loops. For example, there might be a separate loop for hunting random gear. Feedback can also come from outside the main loop, like loot boxes or side quests.
- When all these elements combine, each loop gives a small hit of dopamine, creating a state of “flow.”
- Another key factor: video games are easy to start. They require almost no motivation or self-discipline to begin playing.
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Laurie Hérault 注意到,自己可以花几个小时全神贯注地玩电子游戏。如果能专注于游戏,那大脑也应该有能力专注于其他任务。
- 他发现自己唯一能完成事情的方式是依赖压力,比如来自客户或财务方面的压力。
- 一款 FPS 游戏围绕一个简单的循环构建:瞄准 → 射击 → 命中或未命中。这就是所谓的游戏循环。
- 一款游戏要让人上瘾,这个游戏循环必须频繁重复,并且反馈要足够强烈。
- 一款游戏可能包含多个游戏循环。例如,游戏中可能还有一个循环是寻找角色的随机装备。反馈也可能来自主循环之外,比如战利品箱或支线任务。
- 当所有这些要素结合在一起时,每个游戏循环都会让人获得一小剂量的多巴胺,创造一种“心流”状态。
- 最后一个关键点是:电子游戏“很容易开始”。它们几乎不需要什么动机或自律就能让人开始玩。
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